In this section we will learn how to connect a MIDI controller to send
events into Sonic Pi to control our synths and sounds. Go and grab a
MIDI controller such as a keyboard or control surface and let’s get
physical!
Connecting a MIDI Controller
In order to get information from an external MIDI device into Sonic Pi
we first need to connect it to our computer. Typically this will be via
a USB connection, although older equipment will have a 5-pin DIN
connector for which you’ll need hardware support for your computer (for
example, some sound cards have MIDI DIN connectors). Once you’ve
connected your device, launch Sonic Pi and take a look at the IO section
of the Preferences panel. You should see your device listed there -
devices are detected automatically, even when plugged in while Sonic Pi
is running. If it doesn’t appear, try unplugging it and plugging it back
in. If you’re still not seeing anything, the next thing to try is to
consult your operating system’s MIDI config to see if it sees your
device. Failing all that, feel free to ask questions in our friendly
forums: https://in-thread.sonic-pi.net
Receiving MIDI Events
Once your device is connected, Sonic Pi will automatically receive
events. You can see for yourself by manipulating your MIDI device and
looking at the cue logger in the bottom right of the application window
below the log (if this isn’t visible go to Preferences->Editor->Show &
Hide and enable the ‘Show cue log’ tickbox). You’ll see a stream of
events such as:
Once you can see a stream of messages like this, you’ve successfully
connected your MIDI device. Congratulations, let’s see what we can do
with it!
MIDI Time State
These events are broken into two sections. Firstly there’s the name of
the event such as /midi:nanokey2_keyboard:0:1/note_on and secondly
there’s the values of the event such as [18, 62]. Interestingly, these
are the two things we need to store information in Time State. Sonic Pi
automatically inserts incoming MIDI events into Time State. This means
you can get the latest MIDI value and also sync waiting for the next
MIDI value using everything we learned in section 10 of this tutorial.
Controlling Code
Now we’ve connected a MIDI device, seen its events in the cue log and
discovered that our knowledge of Time State is all we need to work with
the events, we can now start having fun. Let’s build a simple MIDI
piano:
There’s a few things going on in the code above including some
issues. Firstly, we have a simple live_loop which will repeat forever
running the code between the do/end block. This was introduced in
Section 9.2. Secondly, we’re calling sync to wait for the next
matching Time State event. We use a string representing the MIDI message
we’re looking for (which is the same as was displayed in the cue
logger). Notice that this long string is provided to you by Sonic Pi’s
autocompletion system, so you don’t have to type it all out by hand. In
the log we saw that there were two values for each MIDI note on event,
so we assign the result to two separate variables note and
velocity. Finally we trigger the :piano synth passing our note.
Now, you try it. Type in the code above, replace the sync key with a
string matching your specific MIDI device and hit Run. Hey presto, you
have a working piano! However, you’ll probably notice a couple of
problems: firstly all the notes are the same volume regardless of how
hard you hit the keyboard. This can be easily fixed by using the
velocity MIDI value and converting it to an amplitude. Given that MIDI
has a range of 0->127, to convert this number to a value between 0->1 we
just need to divide it by 127:
Update the code and hit Run again. Now the velocity of the keyboard is
honoured. Next, let’s get rid of that pesky pause.
Removing Latency
Before we can remove the pause, we need to know why it’s there. In order
to keep all the synths and FX well-timed across a variety of differently
capable CPUs, Sonic Pi schedules the audio in advance by 0.5s by
default. (Note that this added latency can be configured via the fns
set_sched_ahead_time! and use_sched_ahead_time). This 0.5s latency
is being added to our :piano synth triggers as it is added to all
synths triggered by Sonic Pi. Typically we really want this added
latency as it means all synths will be well timed. However, this only
makes sense for synths triggered by code using play and sleep. In
this case, we’re actually triggering the :piano synth with our
external MIDI device and therefore don’t want Sonic Pi to control the
timing for us. We can turn off this latency with the command
use_real_time which disables the latency for the current thread. This
means you can use real time mode for live loops that have their timing
controlled by syncing with external devices, and keep the default
latency for all other live loops. Let’s see:
Update your code to match the code above and hit Run again. Now we have
a low latency piano with variable velocity coded in just 5 lines. Wasn’t
that easy!
Getting Values
Finally, as our MIDI events are going straight into the Time State, we
can also use the get fn to retrieve the last seen value. This doesn’t
block the current thread and returns nil if there’s no value to be
found (which you can override by passing a default value - see the docs
for get). Remember that you can call get in any thread at any time
to see the latest matching Time State value. You can even use
time_warp to jump back in time and call get to see past events…
Now You are in Control
The exciting thing now is that you can now use the same code structures
to sync and get MIDI information from any MIDI device and do whatever you
want with the values. You can now choose what your MIDI device will do!