Snare Drums
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The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won't make the sound louder, it will just reduce the quality of all the sounds currently being played (due to compression.) Default: 1 must be zero or greater May be changed whilst playing |
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Position of sound in stereo. With headphones on, this means how much of the sound is in the left ear, and how much is in the right ear. With a value of -1, the soundis completely in the left ear, a value of 0 puts the sound equally in both ears and a value of 1 puts the sound in the right ear. Values in between -1 and 1 move the sound accordingly. Default: 0 must be a value between -1 and 1 inclusively May be changed whilst playing |
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Default: 0 must be zero or greater |
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Amount of time (in seconds) for the sound to move from full amplitude (attack_level) to the sustain amplitude (sustain_level). Default: 0 must be zero or greater Scaled with current BPM value |
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Default: -1 must be zero or greater |
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Default: 0 must either be a positive value or -1 |
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Amplitude level reached after attack phase and immediately before decay phase Default: 1 must be zero or greater |
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Amplitude level reached after decay phase and immediately before release phase. Default: 1 must be zero or greater |
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Select the shape of the curve between levels in the envelope. 1=linear, 2=exponential, 3=sine, 4=welch, 6=squared, 7=cubed Default: 2 must be one of the following values: [1, 2, 3, 4, 6, 7] |
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Default: 1 must not be zero |
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Default: 0 must be a value between 0 and 1 inclusively |
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Default: 1 must be a value between 0 and 1 inclusively |