# Trigger specific synth

``

    synth  synth_name (symbol)

Trigger specified synth with given opts. Bypasses `current_synth` value, yet still honours `current_synth_defaults`. When using `synth`, the note is no longer an explicit argument but an opt with the key `note:`.

If note: opt is `nil`, `:r` or `:rest`, play is ignored and treated as a rest. Also, if the `on:` opt is specified and returns `false`, or `nil` then play is similarly ignored and treated as a rest.

If the synth name is `nil` behaviour is identical to that of `play` in that the `current_synth` will determine the actual synth triggered.

Note that the default opts listed are only a guide to the most common opts across all the synths. Not all synths support all the default opts and each synth typically supports many more opts specific to that synth. For example, the `:tb303` synth supports 45 unique opts. For a full list of a synth’s opts see its documentation in the Help system. This can be accessed directly by clicking on the name of the synth and using the shortcut `C-i`

Introduced in v2.0

## Options

amp: | The amplitude of the note
amp_slide: | The duration in beats for amplitude changes to take place
pan: | The stereo position of the sound. -1 is left, 0 is in the middle and 1 is on the right. You may use a value in between -1 and 1 such as 0.25
pan_slide: | The duration in beats for the pan value to change
attack: | Amount of time (in beats) for sound to reach full amplitude (attack_level). A short attack (i.e. 0.01) makes the initial part of the sound very percussive like a sharp tap. A longer attack (i.e 1) fades the sound in gently.
decay: | Amount of time (in beats) for the sound to move from full amplitude (attack_level) to the sustain amplitude (sustain_level).
sustain: | Amount of time (in beats) for sound to remain at sustain level amplitude. Longer sustain values result in longer sounds. Full length of sound is attack + decay + sustain + release.
release: | Amount of time (in beats) for sound to move from sustain level amplitude to silent. A short release (i.e. 0.01) makes the final part of the sound very percussive (potentially resulting in a click). A longer release (i.e 1) fades the sound out gently.
attack_level: | Amplitude level reached after attack phase and immediately before decay phase
decay_level: | Amplitude level reached after decay phase and immediately before sustain phase. Defaults to sustain_level unless explicitly set
sustain_level: | Amplitude level reached after decay phase and immediately before release phase.
env_curve: | Select the shape of the curve between levels in the envelope. 1=linear, 2=exponential, 3=sine, 4=welch, 6=squared, 7=cubed
slide: | Default slide time in beats for all slide opts. Individually specified slide opts will override this value
pitch: | Pitch adjustment in semitones. 1 is up a semitone, 12 is up an octave, -12 is down an octave etc. Decimal numbers can be used for fine tuning.
on: | If specified and false/nil/0 will stop the synth from being played. Ensures all opts are evaluated.

## Examples

# Example 1
``
    use_synth :beep
    play 60

    synth :dsaw, note: 60
| ``
    # Set current synth to :beep
    # Play note 60 with opt defaults

    # Bypass current synth and play :dsaw
    # with note 60 and opt defaults
# Example 2
``
    synth :fm, note: 60, amp: 0.5
| ``
    # Play note 60 of the :fm synth with an amplitude of 0.5
# Example 3
``
    use_synth_defaults release: 5
    synth :dsaw, note: 50
| ``
    # Play note 50 of the :dsaw synth with a release of 5
# Example 4
``
    synth :dsaw, notes: (chord :e3, :minor)
| ``
    # You can play chords with the notes: opt:
# Example 5
``
    notes = (scale :e3, :minor_pentatonic, num_octaves: 2)

    live_loop :rhyth do
      8.times do
        trig = (spread 3, 7).tick(:rhyth)
        synth :tri, on: trig, note: notes.tick, release: 0.1

        sleep 0.125
      end
    end

    live_loop :rhyth2 do
      8.times do
        trig = (spread 3, 7).tick(:rhyth)
        synth :saw, note: notes.tick, release: 0.1 if trig

        sleep 0.125
      end
    end
| ``
    # on: vs if

    # Here, we're calling notes.tick
    # every time we attempt to play the synth
    # so the notes rise faster than rhyth2

    # Here, we're calling notes.tick
    # only when the spread says to play
    # so the notes rise slower than rhyth