# Kill synth

``

    kill  node (synth_node)

Kill a running synth sound or sample. In order to kill a sound, you need to have stored a reference to it in a variable.

Introduced in v2.0

## Examples

# Example 1
``
    foo = play 50, release: 4
    sleep 1

    kill foo
| ``
    # store a reference to a running synth in a variable called foo:

    # foo is still playing, but we can kill it early:
# Example 2
``
    bar = sample :loop_amen
    sleep 0.5
    kill bar
| ``