# # Blimp Zones

    # Coded by Sam Aaron

    use_debug false
    use_random_seed 667
    load_sample :ambi_lunar_land
    sleep 1

    live_loop :foo do
      with_fx :reverb, kill_delay: 0.2, room: 0.3 do
        4.times do
          use_random_seed 4000
          8.times do
            sleep 0.25
            play chord(:e3, :m7).choose, release: 0.1, pan: rrand(-1, 1, res: 0.9), amp: 1
          end
        end
      end
    end

    live_loop :bar, auto_cue: false do
      if rand < 0.25
        sample :ambi_lunar_land
        puts :comet_landing
      end
      sleep 8
    end

    live_loop :baz, auto_cue: false do
      tick
      sleep 0.25
      cue :beat, count: look
      sample :bd_haus, amp: factor?(look, 8) ? 3 : 2
      sleep 0.25
      use_synth :fm
      play :e2, release: 1, amp: 1 if factor?(look, 4)
      synth :noise, release: 0.051, amp: 0.5
    end